Overclocking

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Overclocking - Wikipedia, the free encyclopedia
AMD Athlon XP Overclocking BIOS Setup on ABIT NF7-S. Front side bus frequency ... Overclocking is the process of forcing a computer component to run at a higher ...
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"Overclocked" redirects here. For the website, see OverClocked ReMix; for the book see Overclocked: Stories of the Future Present

Overclocking BIOS Setup on ABIT NF7-S. FSB frequency (External clock) has increased from 133 MHz to 148 MHz, and clock multiplier factor has changed from 13.5 to 16.5.

Overclocking is the process of forcing a computer component to run at a higher clock rate than it was designed for or was designated by the manufacturer.

Overclocking is usually practiced by Personal Computer enthusiasts in order to increase the performance of their computers. Some hardware enthusiasts purchase low-end computer components which they then overclock to higher speeds, while others overclock high-end components to attain levels of performance beyond original specifications.

Users who overclock their components mainly focus their efforts on Central processing unit, video cards, motherboard chipsets, and Random Access Memory.

Considerations There are several considerations when overclocking. Overclocking boosts the performance of a computer system by increasing clock frequencies, which requires certain precautions. The first consideration is to ensure that it is supplied with adequate power to operate at the new speed. However, supplying the power with improper settings or applying excessive voltage can permanently damage a component. Since tight tolerances are required for overclocking, only more expensive motherboards—with advanced settings that computer enthusiasts are likely to use—have built-in overclocking capabilities. Motherboards with fewer settings, such as those found in Original Equipment Manufacturer systems, lack such features in order to eliminate the possibility of misconfiguration by an inept user and cut down on the support costs and warranty claims to the manufacturer.

Cooling s are often made of copper.

All Electrical network discharge heat generated by the movement of electrons. As clock frequencies in digital circuits increase, the temperature goes up. Due to increased heat produced by overclocked components, an effective cooling system is necessary to avoid damaging the hardware. In addition, digital circuits slow down at high temperatures due to changes in MOSFET device characteristics. Wire resistance also increases slightly at higher temperatures, contributing to decreased circuit performance.

Because most stock cooling systems are designed for the amount of heat produced during non-overclocked use, overclockers typically turn to more effective cooling solutions, such as powerful fan (mechanical) or heavy duty heatsinks. Size, shape, and material all influence the ability of a heatsink to dissipate heat. Efficient heatsinks are often made entirely of thermally conductive copper, but these are often expensive. Aluminum is more widely used material for heatsinks. Cast iron is the least expensive, but it should be avoided for its poor thermal conductivity. Many good-quality heatsink coolers combine two or more materials to maximize thermal conductivity while minimizing cost.

Water cooling and passive liquid cooling carrying waste heat to a radiator which is similar to an automobile engine's cooling system provide more effective cooling than heatsink and fan combinations when properly implemented, because liquid is denser than air and therefore offers greater thermal transference.

Thermoelectric cooling devices, also known as Peltier devices, are becoming more and more popular these days with the onset of high Thermal Design Power processors from both Intel and AMD. TEC devices create temperature differences between two plates by running an electric current through the plates. This method of cooling is extremely effective, but is very inefficient, which leads to a lot of excess heat. Because of this, it is necessary to supplement TEC devices with a beefy convection-based heatsink or a water cooling system. Companies like Vigor Gaming offer all-in-one units that combine the advantages of TEC cooling with easy installation. One major drawback of TEC is that they have a large power overhead, sometimes drawing more than 60 W.

may be used for cooling an overclocked system, when an extreme measure is needed.Other cooling methods are forced convection and phase change cooling which is used in refrigerators. Submersion, liquid nitrogen and Dry ice#Dry are used as a cooling method in extreme measures, such as record-setting attempts or one-off experiments rather than cooling an everyday system. Submersion method involves sinking a part of computer system directly into a chilled liquid substance that is thermally conductive but sufficiently low in electrical conductivity. The advantage of this technique is that no condensation can form on sensitive electronic components. A good submersion liquid is Fluorinertâ„¢ made by 3M, which is expensive and requires a permit to purchase it. Another option is mineral oil, but if it has impurities like water or scenting agents it will conduct electricity.

These extreme methods are generally intolerable in the long term, as they require refilling reservoirs of coolant or are noisy. Moreover, silicon-based MOSFETs will cease to function ("freeze out") below temperatures of roughly 100 K, so using extremely cold coolants may cause devices to cease functioning.

Stability and functional correctness An overclocked component operates outside of the manufacturer's recommended operating conditions, and as such may operate incorrectly, leading to system instability. An unstable overclocked system, while it may work fast, can be frustrating to use. Another risk is Reliability, Availability and Serviceability—errors that are initially undetected. In general, overclockers claim that testing can ensure that an overclocked system is stable and functioning correctly. Although software tools are available for testing hardware stability, it is generally impossible for anyone (even the processor manufacturer) to thoroughly test the functionality of a processor. A particular "stress test" can verify only the functionality of the specific instruction sequence used in combination with the data and may not detect faults in those operations. For example, an arithmetic operation may produce the correct result but incorrect status register; if the flags are not checked, the error will go undetected. Achieving good fault coverage requires immense engineering effort, and despite all the resources dedicated to validation by manufacturers, mistakes can still be made. To further complicate matters, in process technologies such as silicon on insulator, devices display hysteresis—a circuit's performance is affected by the events of the past, so without carefully targeted tests it is possible for a particular sequence of state changes to work at overclocked speeds in one situation but not another even if the voltage and temperature are the same. Often, an overclocked system which passes stress tests experiences instabilities in other programs.

In overclocking circles, "stress tests" or "torture tests" are used to check for correct operation of a component. These workloads are selected as they put a very high load on the component of interest (e.g. a graphically-intensive application for testing video cards, or a processor-intensive application for testing processors). Popular stress tests include Prime95, Super PI, SiSoftware Sandra, BOINC, Intel Thermal Analysis Tool and Memtest86. The hope is that any functional-correctness issues with the overclocked component will show up during these tests, and if no errors are detected during the test, the component is then deemed "stable". Since fault coverage is important in Software testing, the tests are often run for long periods of time, hours or even days.

Factors allowing overclocking Overclockability arises in part due to the economics of the manufacturing processes of CPUs. In most cases, CPUs with different rated clock speeds are manufactured via exactly the same process. The clock speed that the CPU is rated for is at or below the speed at which the CPU has passed the manufacturer's functionality tests when operating in worst-case conditions (for example, the highest allowed temperature and lowest allowed supply voltage). Manufacturers must also leave additional margin for reasons discussed below. Sometimes manufacturers have an excess of similarly high-performing parts and cannot sell them all at the flagship price, so some are marked as medium-speed chips to be sold for medium prices. The performance of a given CPU stepping usually does not vary as widely as the marketing clock levels.

When a manufacturer rates a chip for a certain speed, it must ensure that the chip functions properly at that speed over the entire range of allowed operating conditions. When overclocking a system, the operating conditions are usually tightly controlled, making the manufacturer's margin available as free headroom. Other system components are generally designed with margins for similar reasons; overclocked systems absorb this designed headroom and operate at lower tolerances. Pentium architect Bob Colwell calls overclocking an "uncontrolled experiment in better-than-worst-case system operation".

Some of what appears to be spare margin is actually required for proper operation of a processor throughout its lifetime. As semiconductor devices age, various effects such as hot carrier injection, negative bias thermal instability and electromigration reduce circuit performance. When overclocking a new chip it is possible to take advantage of this margin, but as the chip ages this can result in situations where a processor that has operated correctly at overclocked speeds for years spontaneously fails to operate at those same speeds later. If the overclocker is not actively testing for system stability when these effects become significant, errors encountered are likely to be blamed on sources other than the overclocking.

Measuring effects of overclocking Benchmark (computing)s are used to evaluate performance. The benchmarks can themselves become a kind of 'sport', in which users compete for the highest scores. As discussed above, stability and functional correctness may be compromised when overclocking, and meaningful benchmark results depend on correct execution of the benchmark. Because of this, benchmark scores may be qualified with stability and correctness notes (e.g. an overclocker may report a score, noting that the benchmark only runs to completion 1 in 5 times, or that signs of incorrect execution such as display corruption are visible while running the benchmark).

Given only benchmark scores it may be difficult to judge the difference overclocking makes to the computing experience. For example, some benchmarks test only one aspect of the system, such as memory bandwidth, without taking into consideration how higher speeds in this aspect will improve the system performance as a whole. Apart from demanding applications such as video encoding, high-demand databases and scientific computing, memory bandwidth is typically not a bottleneck (engineering), so a great increase in memory bandwidth may be unnoticeable to a user depending on the applications they prefer to use. Other benchmarks, such as 3D Mark attempt to replicate game conditions, but because some tests involve non-deterministic physics, such as ragdoll motion, the scene is slightly different each time and small differences in test score are overcome by the noise floor.

Variance The extent to which a particular part will overclock is highly variable. Processors from different vendors, production batches, steppings, and individual units will all overclock to varying degrees.

Manufacturer and vendor overclocking Commercial system builders or component resellers sometimes overclock to sell items at higher profit margins. The retailer makes more money by buying lower-value components, overclocking them, and selling them at prices appropriate to a non-overclocked system at the new speed. In some cases an overclocked component is functionally identical to a non-overclocked one of the new speed, however, if an overclocked system is marketed as a non-overclocked system (it is generally assumed that unless a system is specifically marked as overclocked, it is not overclocked), it is considered fraudulent.

Overclocking is sometimes offered as a legitimate service or feature for consumers, in which a manufacturer or retailer tests the overclocking capability of processors, memory, video cards, and other hardware products. Several video card manufactures now offer factory overclocked versions of their graphics accelerators, complete with a warranty, which offers an attractive solution for enthusiasts seeking an improved performance without sacrificing common warranty protections. Such factory overclocked products often demand a marginal price premium over reference-clocked components, but the performance increase and cost savings can sometimes outweigh the price increases associated with similar, albeit higher-performance offerings from the next product tier.

Naturally, manufacturers would prefer enthusiasts pay additional money for profitable high-end products, in addition to concerns of less reliable components and shortened product life spans impacting brand image. It is speculated that such concerns are often motivating factors for manufacturers to implement overclocking prevention mechanisms such as CPU locking. These measures are sometimes marketed as a consumer protection benefit, which typically generates a negative reception from overclocking enthusiasts.

Advantages







Disadvantages Many of the disadvantages of overclocking can be mitigated or reduced in severity by skilled overclockers. However, novice overclockers may make mistakes while overclocking which can introduce avoidable drawbacks, and potentially result in damage to the overclocked components.

General disadvantages These disadvantages are unavoidable by both novices and veterans.















Disadvantages of overclocking performed incorrectly

Limitations The utility of overclocking is limited for a few reasons:



Overclocking graphics cards Graphics cards can also be overclocked, with utilities such as NVIDIA's Coolbits, or the PEG Link Mode on ASUS motherboards. Overclocking a video card usually shows a much better result in gaming than overclocking a processor or memory. Just like overclocking a processor, sufficient cooling is a must. Many graphics cards overheat and Burnout when overclocked too much.

Sometimes, it is possible to see that a graphics card is pushed beyond its limits before any permanent damage is done by observing on-screen distortions known as artifacts. Two such discriminated "warning bells" are widely understood: green-flashing, random triangles appearing on the screen usually correspond to overheating problems on the GPU (Graphics Processing Unit) itself, while white, flashing dots appearing randomly (usually in groups) on the screen often mean that the card's RAM (memory) is overheating. It is common to run into one of those problems when overclocking graphics cards. Showing both symptoms at the same time usually means that the card is severely pushed beyond its heat/speed/voltage limits. If seen at normal speed, voltage and temperature, they may indicate faults with the card itself.

Some overclockers use a hardware voltage modification where a potentiometer is applied to the video card to manually adjust the voltage. This results in much greater flexibility, as overclocking software for graphics cards is rarely able to freely adjust the voltage. Voltage mods are very risky and may result in a dead video card, especially if the voltage modification ("voltmod") is applied by an inexperienced individual. It is also worth mentioning that adding physical elements to the video card immediately voids the warranty (even if the component has been designed and manufactured with overclocking in mind, and has the appropriate section in its warranty).

Alternatives to Graphics Card Overclocking Flashing and Unlocking are two popular ways to gain performance out of a Graphics Card, without technically overclocking.

Flashing refers to using the BIOS of another card, based on the same core and design specs, to "override" the original BIOS, thus effectively making it a higher model card; however, 'flashing' can be difficult, and sometimes a bad flash can be irreversible. Sometimes stand-alone software to modify the BIOS files can be found, i.e. NiBiTor, (GeForce 6/7 series are well regarded in this aspect). It is not necessary to acquire a BIOS file from a better model video card (although it should be said that the card which BIOS is to be used should be compatible, i.e. the same model base, design and/or manufacture process, revisions etc.). For example, video cards with 3D accelerators (the vast majority of today's market) have two voltage and speed settings - one for 2D and one for 3D - but were designed to operate with three voltage stages, the third being somewhere in the middle of the aforementioned two, serving as a fallback when the card overheats or as a middle-stage when going from 2D to 3D operation mode. Therefore, it could be wise to set this middle-stage prior to "serious" overclocking, specifically because of this fallback ability - the card can drop down to this speed, reducing by a few (or sometimes a few dozen, depending on the setting) percent of its efficiency and cool down, without dropping out of 3D mode (and afterwards return to the desired full-speed clock and voltage settings).

Some cards also have certain abilities not directly connected with overclocking. For example, NVIDIA's GeForce (AGP flavor) features a temperature monitor (used internally by the card), which is invisible to the user in the 'vanilla' version of the card's BIOS. Modifying the BIOS (taking it out, reprogramming the values and flashing it back in) can allow a 'Temperature' tab to become visible in the card driver's advanced menu.

Unlocking refers to enabling extra Graphics pipeline and/or shaders. The Geforce 6, the Geforce 6 and Geforce 6 (Accelerated Graphics Port models only) and Radeon R420 Pro VIVO were some of the first cards to benefit from unlocking. While these models have either 8 or 12 pipes enabled, they share the same 16x6 Graphics Processing Unit core as a GeForce 6 Series or Ultra, but may not have passed inspection when all their pipelines and shaders were unlocked. In more recent generations, both ATI and Nvidia have been laser cutting pipelines to prevent this practice..

Graphics cards in the same series all share a processor based on the same architecture. For example, all 7 series cards have the 7 series GPU architecture. The differences between cards are the number of transistors in the processor and the speed at which it is clocked. A higher number in the series will have a higher transistor count, for example an 8800 will have more transistors than an 8600. A processor with a higher clock speed is one that has been thouroughly tested at that speed, with the output being checked by ATI or NVIDIA to ensure that there are no silent errors. These are small errors which would go undetected without examining the output for them. Lower models of the processor have not been certified at higher speeds, but can be run at a higher than speed than specified.

It is important to remember that while pipeline unlocking sounds very promising, there is absolutely no way of determining if these 'unlocked' pipelines will operate without errors, or at all (this information is solely at the manufacturer's discretion). In a worst-case scenario, the card may not start up ever again, resulting in a 'dead' piece of equipment. It is possible to revert to the card's previous settings, but it involves manual BIOS flashing using special tools and an identical but original BIOS chip.

References See also

External links

Overclocking/Benchmark databases



overclocking from FOLDOC
overclocking < hardware > Any adjustments made to computer hardware (or software) to make its CPU run at a higher clock rate than intended by the original manufacturers.

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